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Comparison Amazfit Pop 3S vs Haylou RS4 Plus

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Amazfit Pop 3S
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Main
Ability to make Bluetooth calls. Always-On Display function.
Typesmartwatchsmartwatch
InterfaceBluetooth v 5.2Bluetooth v 5.1
Gadget OSZepp OS
Telephony
Calls and alerts
call notifications
SMS notifications
voice control
vibration
built-in microphone
built-in speaker
call notifications
SMS notifications
 
vibration
 
 
Sports and tourism
Possible measurements
heart rate monitor
blood oxygen level
number of steps
distance traveled
calories burned
activity time
sleep tracking
stress level
women's calendar
heart rate monitor
blood oxygen level
number of steps
distance traveled
calories burned
activity time
sleep tracking
stress level
women's calendar
Sports modes100105
Display
Touch screen
Typecolourcolour
Display typeAMOLED
AMOLED /60 Гц/
Size1.96 "1.78 "
Screen resolution502x410 px448x368 px
PPI331 ppi326 ppi
Watch face protectionglass
Bezel-less
Hardware
Extra features
accelerometer
gyroscope
accelerometer
 
Power source
Device chargingmagneticmagnetic
Source of powerLi-IonLi-Pol
Battery capacity300 mAh230 mAh
Operating time (normal mode)12 days10 days
Case and strap
Materialmetalmetal
Colourblack, silverblack, gold, silver
Strap coloursblack, silverblack, gold, silver
Strap Options
rubber/silicone
metal
rubber/silicone
metal
Clasp optionsclassic buckle, folding lockmagnetic
Quick release strap
Band Width20 mm
General
Dustproof & waterproofIP68IP68
Dimensions (without strap)45.2x37.2x10.4 mm
Weight54 g
58 g /with strap/
Color
Added to E-Catalogseptember 2023march 2023

Interface

The main way to connect a wearable gadget with external devices. For smartwatches and fitness bands (see "Type"), this refers to a connection to a smartphone or tablet, while in the case of watch-phones, it usually refers to headsets.

— Bluetooth. Wireless technology for direct communication of various devices with each other. This is the most popular interface in smartwatches and bracelets: Bluetooth modules can be made very tiny, the communication range even in the earliest versions reaches 10 m, and different generations of Bluetooth are mutually compatible in terms of basic functionality. Specifically, the versions nowadays are as follows:
  • v2.0. The earliest standard used in modern wearable gadgets. The possibilities of such a connection are more modest than those of more advanced versions, but they are often quite enough.
  • v3.0. A standard that combines classic Bluetooth v 2.0 and a high-speed “add-on” for transferring large amounts of data.
  • v4.0. Further, after 3.0, improvement of Bluetooth: in addition to the classic and high-speed format, this version added Bluetooth Low Energy technology. Support of this technology is especially useful in fitness trackers, which usually transmit small amounts of data, but constantly.
  • v4.1. Modification of the 4.0 standard described above with improved protection against interference while working with LTE mobile communication...s.
  • v4.2. Another improvement of the 4.0 standard, which introduced, in particular, improved data protection and increased connection speed.
  • v5.0. The fifth generation of Bluetooth, released in 2016. One of the most interesting improvements is the introduction of two special modes of operation for Bluetooth Low Energy: extended range (by reducing speed) and increased speed (by reducing range).
— USB. Wired connection to a computer/laptop using a USB cable. A rather specific option, found in some fitness trackers and children's beacons. During working hours, such a gadget functions completely independently, and the USB connection is used only occasionally, for some special tasks: transferring collected data to a computer, charging the battery, changing some settings, etc. This is not as convenient as a permanent connection via Bluetooth, therefore, in wearable gadgets, USB is rarely used as the main connection method.

— 3.5 mm (mini-Jack). Another wired connection method, almost completely similar to the USB described above and differing only in the type of connector. Also, the 3.5 mm plug is designed mainly to work with smartphones and tablets, and not with computers. However, it is also extremely rare.

Gadget OS

The operating system installed on the gadget itself.

In this case, we do not mean basic firmware, but rather a full-fledged OS that provides extensive capabilities. For example, allowing you to install additional applications or functionally tailored for close integration with certain web services. The most popular operating system options for wrist gadgets are presented below:

Android. The Android mobile OS is known mainly for smartphones and tablets, but its open source code allows it to be optimized for other devices, including wrist devices. Note that traditional Android applications are generally poorly compatible with wrist gadgets, but some programs are able to automatically adapt to such devices, and specialized software is also produced for certain models (often by the manufacturers themselves).

– WatchOS. An operating system specially designed for Apple wrist gadgets and used only in them. Among the key features, it is worth noting support for the Siri voice assistant and the Apple Pay system, a set of fitness tools, as well as a high degree of optimization for Apple Watch controls. WatchOS uses its own applications, which can also be created by third-party developers.

Wear OS. The system formerly known as Android Wear. This is a specific version of Android, originally developed as a solution for “smart” wrist gadgets. It features a radically...redesigned interface, close integration with the Google Assistant voice assistant, and so-called proactive notifications. Thanks to the latter, the device is able to independently, without a request, issue extended tips for a certain situation: for example, before an important meeting, plot a route on the map taking into account traffic jams and, if necessary, turn on a reminder earlier than the originally planned time.

— Nucleus. Quite a rare and unusual “OS”: it does not belong to a general-purpose OS, but to real-time systems. Such systems are optimized for the fastest possible response to external events (whereas in conventional operating systems the reaction occurs depending on the distribution of resources). Specifically, Nucleus has all the capabilities necessary for wrist gadgets, however, for a number of reasons, such firmware is quite rare.

Tizen. An open operating system for mobile devices, primarily promoted by Samsung. As with Android, the original Tizen is poorly suited for smartwatches, so we usually talk about a special version of Tizen Wearable. It is worth noting that there are tools that allow you to run Android applications on devices running this OS.

– ColorOS. A system developed by OPPO and used in its mobile devices. Directly for smart watches, the operating system is presented in the form of ColorOS Watch - the system interface is optimized for use on small screens and includes tools for tracking the user’s physical activity, monitoring sleep and health, managing notifications, etc. Moreover, smartwatches powered by ColorOS Watch can serve as a digital key for some modern Chinese-made cars.

HarmonyOS. Huawei's universal operating system, also known as Hongmeng. Provides operation of a wide range of devices: equipment from the smart home ecosystem, smart watches, smartphones and tablets. Onboard wearables, HarmonyOS is a redesigned version of the homegrown Lite OS used in Huawei watches and other low-end devices.

– Zepp OS. A specialized real-time system for Amazfit and Zepp smartwatches. It is an open platform for health management and activity tracking, based on the principles of ease, fluidity and practicality. One notable feature of the OS is support for cloud Internet service applications (like Spotify, SoundCloud, etc.).

– Lite OS. A lightweight system for wearable gadgets with limited computing power, used in some simple smartwatch models from Huawei. A more advanced version of the operating system for such devices from the manufacturer is HarmonyOS (see above).

– Fitbit OS. An operating system developed for Fitbit wrist gadgets and used only in them. Fitbit OS supports the installation of various applications on smart watches, the system implements gesture control, and many widgets and watch faces have been released for it. The operating system also provides targeted exercise modes and the possibility of contactless payment for purchases in stores using the NFC chip of the watch using the Fitbit Pay program.

– Moto Watch OS. Proprietary software for Motorola smart watches from the category of real-time systems. Moto Watch OS is designed with an eye toward accurate health tracking, the OS also collects information about user activity, supports receiving notifications from a connected smartphone, and ensures maximum battery life for the wearable gadget. Note that the operating system does not support installing applications from third-party developers - you will have to be content with pre-installed tools and programs.

– MagicOS. An operating system specially designed for Honor wrist gadgets and used only in them. In appearance and in terms of its set of capabilities, it is very similar to the related operating system HarmonyOS, which is found in Huawei wearable devices. It is argued that MagicOS has its own philosophy and development vector.

– BlueOS. Vivo's own OS, which can run a wide range of devices - from mobile phones and tablets to smart watches. In fact, the system’s debut took place on board wearable gadgets in 2023. The “operating system” is written in the Rust programming language with an emphasis on maximum protection of user data. A distinctive feature of BlueOS is generative artificial intelligence. Thus, Vivo smart watches have already implemented the function of creating dials by voice with the participation of AI.

– HyperOS. A unified Linux-based operating system for Xiaomi smart devices. But if in mobile phones HyperOS has replaced the proprietary MIUI shell, then in the smartwatch segment this is something new. The emphasis in Xiaomi's operating system is on the close interconnection of all devices running HyperOS within a single ecosystem.

Calls and alerts

Types of notifications, as well as basic voice communication features supported by the gadget.

Call notifications. Notifications about calls coming to the smartphone connected to the gadget, and for watch-phones — about calls to the watch itself. In classic smartwatches and fitness trackers (see "Type"), the specific functionality of such notifications can be different — from the usual sound or vibration signal to the ability to see the caller's number on the screen and accept/reject the call. But anyway, such notifications are often more noticeable to the user than the own signal of a smartphone deep in a pocket or bag.

SMS notifications. Notifications about SMS messages received either on a smartphone connected to the gadget, or on the gadget itself, if it is capable of receiving messages (all watch phones and many children's beacons have this capability, see "Type"). The specific features of notifications can be different — from the icon "you have received a message" to the ability to read SMS and reply to it. Anyway, this feature often provides additional convenience — at least it reduces the likelihood of missing an important notification, and often also eliminates the need to once again take the phone out of your pocket / bag.

Voice control. The ability to control the device through voice commands. In order for a smartw...atch or fitness tracker to perform some simple feature, it is enough to say its name aloud.

Voice assistant. In watches with voice assistant support, the level of user interaction with the device is displayed in a new qualitative way. The most popular virtual assistants are Google Assistant and Amazon Alexa. In Apple devices, the role of an assistant is performed by Apple Siri, in Samsung wearable gadgets — a virtual assistant Bixby. Unlike the voice control function, the assistant does not just turn on this or that feature, but allows you to perform certain operations in applications that require feedback.

— Sound signal. The ability to give sound signals using the built-in speaker. This feature will be useful primarily in situations where the gadget is not on hand — for example, if it is used as an alarm clock and is removed at night.

— Vibration. Vibration signal similar to that used in mobile phones. In wearable gadgets, such a signal is especially convenient due to the fact that the device is constantly in contact with the wearer's skin, so that the vibration is perfectly felt — and regardless of the level of noise around. In addition, vibration mode is also useful in quiet environments where a loud sound signal is undesirable.

— Built-in microphone. Own microphone built into the body of the device. Such equipment can be used for different purposes, depending on the type and features of the gadget. First of all, voice communication is impossible without a microphone. Another feature for which a microphone is required is the voice assistant (see above). And in children's smartwatches, it may be possible to remotely turn on the microphone from the parent gadget and listen to what is happening around the child; see the relevant paragraph below for details.

Speakerphone(speaker). The ability to work the gadget in hands-free mode, using the built-in speaker and microphone for conversation. In a conventional smartwatch (see "Type"), this feature allows you to talk through the watch without removing the smartphone from your pocket; in watch-phones, speakerphone allows you to do so without headphones and headsets, and for children's smartwatches, this feature is almost mandatory. However the volume of the built-in speaker is usually low, so in a noisy environment its power may not be enough.

Sports modes

The number of types of sports training supported by the smartwatch. The more of them, the wider the coverage of the potential audience is provided by a wearable gadget on the wrist.

The most common sports modes include running, walking, cycling, swimming, elliptical exercise, and so on. The quantity and quality of data for different sports depends on the technical level of equipment of a particular device. While some models only record heart rate and roughly calculate the number of calories burned, other smartwatches evaluate the effectiveness of a workout using a detailed list of data and even draw a conditional run track based on information from GPS satellites.

Size

The size of the display installed in the gadget; for round screens, respectively, the diameter is indicated.

A larger screen, on the one hand, is more convenient to use, on the other hand, it significantly affects the dimensions of the entire device, which is especially critical for wearable gadgets. Therefore, manufacturers choose the display size in accordance with the purpose and functionality of each specific model — so that there is enough space on the screen and the device itself is not too bulky.

It is also worth mentioning that screens with a similar size may have different aspect ratios. For example, traditional smartwatches are usually equipped with square or round panels, while in fitness trackers, screens are often made elongated in height.

Screen resolution

Screen size in dots (pixels) horizontally and vertically. In general, this is one of the indicators that determine the image quality: the higher the resolution, the clearer and smoother the picture on the screen (with the same size), the less noticeable are the individual dots. On the other hand, an increase in the number of pixels affects the cost of displays, their power consumption and requirements for a hardware platform (more powerful hardware is required, which itself will cost more). In addition, the specifics of using smartwatches is such that there is simply no need to install high-resolution screens in them. Therefore, modern wrist accessories use displays with a relatively low resolution: for example, 320x320 with a size of about 1.6" is considered quite sufficient even for premium watches.

PPI

The density of dots on the screen of the gadget, namely, the number of pixels that are on each inch of the panel vertically or horizontally.

The higher the PPI, the higher the detail of the screen, the clearer and smoother the image is. On the other hand, this indicator affects the price accordingly. Therefore, the higher the density of points, the more advanced, usually, this gadget is in terms of general capabilities. However, when choosing a screen, manufacturers take into account the general purpose and functionality of the device; so that even a small number of PPIs usually does not interfere with comfortable use.

Watch face protection

The material from which the transparent cover of the display is made.

Plastic. Inexpensive, moreover, quite durable and impact-resistant material: even with a strong impact, the plastic is more likely to crack than crumble into fragments. At the same time, scratches easily appear on such a surface, and over time it inevitably becomes cloudy. Because of this, plastic is found predominantly in inexpensive wearable gadgets.

Glass. In this case, it can mean both classic silicate glass (the same as, for example, in windows), and some original types of impact-resistant glass that are not related to Gorilla Glass(see below). Regular glass costs more than plastic, but not by much, and it looks better and stays clear longer due to its scratch resistance. The main disadvantages of this material are fragility and a tendency to crumble into sharp fragments upon impact. Impact-resistant glass types are devoid of this drawback to one degree or another, but they are also more expensive. According to the price category of the gadget, you can quite accurately determine what kind of glass it uses — ordinary or shock-resistant.

Sapphire. The coating made of synthetic sapphire is used exclusively in premium-class gadgets — this is due to the complexity of its production and, accordingly, the high cost. On the...practical side, sapphire is extremely scratch resistant (it is only possible to scratch such glass with a diamond or special tools), but at the same time it is fragile and easily breaks from impact.

— Gorilla glass. A family of shock-resistant glass types created by Corning and widely used in modern electronics, including wearable gadgets. In addition to strength, Gorilla Glass is also distinguished by good scratch resistance, while being relatively inexpensive (by the standards of such a coating), which has led to their popularity. However, the specific properties of such glass depend on its version; Here are the options that are relevant for modern wearable devices:
  • Gorilla Glass v3. The oldest current version was released in 2013. Nevertheless, even such a coating is noticeably superior to traditional glass (not to mention plastic) in terms of transparency and scratch resistance.
  • Gorilla Glass v4. Version released in 2014. A key feature was that the development of this coating focused on impact resistance (whereas previous generations focused mainly on scratch resistance). As a result, the glass turned out to be twice as strong as in version 3, despite the fact that its thickness was only 0.4 mm.
  • Gorilla Glass SR+. The first version of Gorilla Glass, designed specifically for smartwatches and other miniature wearable gadgets; presented in 2016. According to the creators, the scratch resistance of such coatings approaches those of sapphire glass while maintaining the main advantages of Gorilla Glass — high strength and transparency. In general, for this material, superiority over "alternative options" is claimed by 70% in terms of strength specs and by 25% in terms of optical properties.
  • Gorilla Glass DX. Another type of glass, specially designed for wearable devices. It was released in 2018 at the same time as the DX+ version (see below). Of the key improvements in Gorilla Glass DX, in particular, increased anti-reflective properties and an increase in the contrast level of the visible image by 50% are announced; the latter, among other things, allows you to reduce the actual brightness and, accordingly, the power consumption of screens without compromising image quality, which is especially important for miniature wearable devices. And this material differs from the DX+ type coating, on the one hand, by lower scratch resistance, and, on the other hand, by higher anti-reflective specs.
  • Gorilla Glass DX+. Almost the same as the original version of DX, related to the same specialization — wearable wearable gadgets and other miniature devices. At the same time, DX + has a higher scratch resistance, but has slightly worse anti-reflective specs. Otherwise, these types of coverage are almost identical.

Extra features

Built-in player. The presence of a player in the smartwatch allows you to use the gadget to listen to music. There is no need to connect to the phone for this. The songs will play directly from the watch. Therefore, these devices must necessarily have an impressive (as for a watch) amount of storage and be able to connect to headphones (for connection with headphones).

Light sensor. A sensor that monitors the brightness of ambient light. One of the most popular ways to use this feature is to auto-adjust the brightness of the display: in bright light, it increases so that the image remains visible, and at dusk it decreases, which reduces eye strain and energy consumption. In addition, other more specific features may be provided — for example, turning on the screen when pulling back the sleeve of clothing.

WiFi. A technology originally used to access the Internet via wireless access points, but more recently also used for direct communication between two devices (such a connection has several advantages over traditional Bluetooth). In wearable gadgets, the first option is most often provided, although the second is also found. However, the specific uses of Wi-Fi may be different depending on the device: accessing websites and various Internet services, remote communication with smart home systems, remote control of digital cameras and oth...er electronics, transmission of the GPS- coordinates via Internet (in children's beacons), etc.

NFC. Wireless communication technology over short distances (up to 10 cm). The methods of its application, including in wearable devices, may be different. One of the more popular options is using contactless payment (see below); however, the presence of such a function does not hurt to verify separately. Another common feature is the simplification of Bluetooth connection with a smartphone or tablet that also has NFC: instead of manual configuration, it is enough to bring one device to another — and they will automatically establish a connection, all that remains is to confirm it. Other ways of interaction may also be possible, for example, launching a “sports” application on a smartphone when bringing a fitness tracker to it. And theoretically, more specific options for using NFC are also allowed — for example, as a travel pass, ID, etc. Actually, in many models of wearable gadgets, the set of these methods is limited only by installed applications.

Contactless payment. The possibility of using a wearable gadget for contactless payment. This feature is found only in models with NFC (see above); it actually turns the device into an analogue of a credit card with a chip and allows you to pay without taking the card out of your wallet — just bring your hand with the gadget to the terminal reader. This provides not only additional convenience, but also security. So, bringing the watch to the terminal is definitely easier than reaching into your pocket or purse for a credit card — especially if your hands are busy shopping. And instead of a traditional card, from which an attacker can copy basic details such as a number, CVV code and expiration date (for example, by “peeping” them with the built-in camera), a gadget is used that transmits this data in encrypted form and does not display it explicitly anywhere.
To use contactless payment, usually, you need to synchronize your gadget with your smartphone and set up such payment in the Google Pay or Apple Pay system. But to make payments, a smartphone is no longer required — many wearable devices are able to perform this feature completely autonomously (although this possibility still needs to be specified separately).

Accelerometer. A sensor that determines the direction of gravity, as well as the accelerations acting on the device. This allows you to track two parameters at once: the current position in space and various physical influences (like tapping or shaking). Most often, the accelerometer is responsible for two main features: automatic rotation of the image on the screen, as well as the operation of the pedometer (in fact, the presence of such a sensor is almost guaranteed to mean the presence of a pedometer, see "Possible measurements"). However, there are other ways to use this sensor — for example, rejecting an incoming call when shaking the watch, turning on the screen when tapping on it, etc.

— Gyroscope. A device that allows you to track the turns of the gadget in one direction or another. Typically used in conjunction with an accelerometer. The gyroscope improves the accuracy of positioning in space (which has a positive effect on the quality of the pedometer and other similar functions), and also provides additional options for managing gestures. However, the specific applications of this sensor are highly dependent on the model.

— Camera. The watch/bracelet has its own built-in camera; its location and purpose differs from model to model. In some devices, the lens is located on the front panel, above the screen, and the matter is limited only to video communication and taking selfies, while others allow you to shoot “classic” photos or videos. At the same time, it is worth noting that anyway, the specs of such cameras are usually very limited — for example, the resolution rarely exceeds 2 megapixels, and autofocus is provided only in the most advanced models.

— Flashlight. Built-in flashlight — usually in the form of a small LED mounted directly in the case. Usually, it has a relatively modest brightness, but it can still be useful for simple tasks like lighting your path at night, lighting in a garage or basement, etc.
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